![]() ![]() It's not your fault, neither today maintenance. Post any witchhunting/call-to-action/cheat accusation threads - Please send any reports to Ubisoft Support.Share any personally identifiable information likes full names, addresses, phone numbers (doxxing).Post the outcome of an esports match in the title.Flame, troll, or use hateful language (racism, sexism, homophobia, etc.).Engage in Platform Elitism or anti-platform behavior.Downvote because you dislike or disagree.Post content with no relation to Rainbow Six (No image macros or assets photoshopped on top of other media).Be respectful and welcoming to new members and fans of different Rainbow Six games.Check the new page before posting to avoid duplicates.Before asking a question, check the FAQ or use the search.Only submit links and posts relevant to Rainbow Six.Community Developers: u/Ubi-Frog, u/UbiFab Resources and linksĬlick here to request an event to be added Guidelines Please DO Community Managers: u/Ubi-Zurik, u/Ubi-Sigma9 Community Representative: u/UbiWayfarer, u/Ubi-Zumo Rainbow Six: Siege Ubisoft representatives monitor and reply with information when possible Which can be a blessing or a curse, but often a blessing since you can get away with a lot using that sound as a mask.Welcome to the Rainbow 6 subreddit, a community for R6 fans to discuss Rainbow Six: Siege and past favorites. Oh, and one thing I think is overlooked is that Gridlock is capable of being the noisiest goddamn operator in the game. The only downsides you’re looking at are low speed and a gadget that can be bypassed if you’re not paying attention. Her gadget allows you to seamlessly transition from flank watch to retake denial. Her AR is very reliable with just about every attachment option you desire and a decent LMG if you’re into that. Both the Gonne-6 and Super Shorty are viable as well as her secondary choices between Smoke Grenades, Breaching Charges and Impact EMPs. Gridlock maximizes flexibility on an operator loadout. You’re left with decent primary options and secondary utility that leaves things to be desired. Her speed rating is average, but worth pointing out over Gridlock. It’s not as easy to counter and generally comes at a cost if it does. Nomad did receive a slight nerf but I don’t feel it would’ve changed my mind if she did it. I’m generally leaning toward Gridlock nowadays ever since a series of buffs and claymores being upped to two each. But if you're using her for what she's good at it doesn't matter. The only and I mean only disadvantage of Gridlock over Nomad is being a 1 speed. Yes she's technically support too but alot more versatile than Nomad. Gridlock is a one woman, thunder thighed, planting machine with no need for backup. She has good guns but on her own she ain't shit and needs teammates to be truly effective. Wastes utility to clear them, gives away defenders positions for longer, slows defenders, hurts defenders covers bigger area, can actually kill low health defenders that aren't paying attention.įact is nomad is a support player plain and simple. Gridlock - Smokes, Gonne-6, a magazine fed LMG with 60 rounds, loud as hell trax (FOUR OF THEM lol). People over-hype the "free kill" aspect as you need to be within a few meters of them, be accurate, hope they haven't got a teammate nearby, react within seconds, and know exactly where they airjab was (Likely only nomad knows this) You're talking about post plant but what about the actual plant? But if you're there already, what's the point of the airjab? It only matters if you're there to get the kill. Whereas with the Trax, it's really easy to read how invested a defender is in keeping/pushing their position by how much effort and utility they invest in destroying your trax.Ī counter-response to your statement on the free kill aspect of the airjab: half the time, the defender already rotates to a different location. 5 - 10 seconds after and it's already stale, and unusable intel. The Trax allows for a better read on enemy positions. You don't need to worry about AOE or direct line of sight. For plant attempts, I spray my LMG for added noise. This helps my team position more confidently as it masks our footsteps, gadget setup, and plant attempts. Why I like the Trax more than the Airjab: GONNE-6 helps me and my team get rid of that Evil Eye/bulletproof cam that would've rendered my smokes useless. ![]() Access to smokes, and now, impact EMP's. I generally use the LMG since I've got good gunners on my team. I played Gridlock more for the following reasons: I use both at almost 80% of the matches I played last season. ![]()
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